A word of advice: brush up on Ryu’s moveset from Street Fighter II. There are several side-scrolling platformer portions, a top-down bullet hell that plays like a lite version of Touhou, stealth portions à la Metal Gear Solid (complete with cardboard box), a Bomberman sequence, and countless others. Gameplay mostly consists of action-RPG elements, but is interspersed with little love letters to other genres and games. The soundtrack adjusts accordingly to each era, making them feel fully realized. The starting era is presented like a 16-bit SNES game, the past is reminiscent of 8-bit Zelda titles, and the future uses full 3D models presented top-down. You escape and then jump to a not-too distant future where it’s revealed that a cataclysmic event took place on the war anniversary that you started from.Įach era has its own graphical style. You get zapped back to the time period when the war was in full swing and get tossed into a castle dungeon. You wake up the day before the 50-year anniversary of an important war. The sequel is a vast improvement over the original, with the aesthetic changes actually working their way into the narrative.Įvoland 2’s story reads beat for beat like the first act of Chrono Trigger. Graphics and gameplay elements steadily improved as you advanced, but with no specific rhyme or reason and no effect on the overall experience. The original Evoland was an interesting experiment, but an overpriced one.
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