![]() ![]() It will still not render light the way DOOM does, but heck, I think it's close enough. ![]() I do not intend to start a discussion about wether it's a good or bad option, I only mean to let people who might have the same problem I had with the way HQRM reders everything know that you CAN make this port look more "vanilla". I was so happy when I realized it could all be redered the way it's supposed to be rendered, and since then gave GZDoom a higher status among the ports I use (before, I only used it when there was no choice, now it's my standard port). It took me a while at first to realize what that option did, cause I assumed that was the way GZDoom looked. I think pixel art is what makes this game so good on a visual level. Not only it will bring performance problems with certain maps in certain CPU configurations, but in general it makes GZDoom look less like DOOM. In my opinion, this is a bad feature because it takes away the glorious pixels and makes everything look "smooth" in an ugly, forced-looking way. If you can't achieve the file size you require with these methods, consider resizing the image to smaller dimensions or cutting the animation duration.It has come to my attention that some people don't know about the "High Quality Resize Mode" in GZDoom (I don't recall if it's in ZDoom as well, It's been a long time since I use it), and have it enabled by default, or simply because they maxed out all graphic settings without really knowing what each thing does (which is what I did the first time I used GZDoom). The fuzz factor represents how similar colors can be considered as equal. It will give poor results for converted videos or photo slide shows, where most pixels between each frame are significantly different. It may give huge file size reduction in some cases when images have large, static areas, e.g., a recorded screen capture of some program. This will automatically lock the current ratio of Width and Height. The results heavily depend on the nature of the image. Photoshop will automatically change the other value for you, keeping the aspect ratio and amount of pixels the same. This option keeps the first frame in the background and makes unchanged parts of the following frames transparent. This will not do anything for most GIFs but can be useful in some special cases. This method will search for identical or very similar consecutive frames, remove them and merge their display duration. Useful for long gifs with a high frame rate.Īnother option is to remove only duplicate frames. The frame drop option can remove every second, third, or fourth frame to reduce frame rate and, therefore, file size. It makes multiple variations of your input image, and you can choose the one with the best size/quality ratio for your needs. This tool shrinks the GIF file size by reducing the number of colors in each frame.Įach GIF frame can use up to 256 unique colors, and by reducing this number, you can achieve a smaller file size. This is the default method and should work for any GIF. You can adjust the compression level with a simple slider to get the best result for your use case. It can reduce the animated GIF file size by 30%-50% at the cost of some dithering/noise. ![]() GIF compressor optimizes GIFs using Gifsicle and Lossy GIF encoder, which implements lossy LZW compression. ![]()
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